On Fri, 02 May 2003 15:51:59 +0200, Mark Weyer
<wey### [at] informatik uni-freiburg de> wrote:
> I might get killed for proposing something so inefficient
Inefficent indeed. First of all there is a limited number of tokens to be used
in one function. You can split function into subfunctions but number of
constants used in functions is also limited in whole scene. Maps are also
limited in size IIRC, but their number in scenes is not so limited I think.
Moreover evaluation of function even if done with JIT compiler seems not as fast
as precompiled code of map evaluation. But measurement and comparison could be
interesting and (who knows?) perhaps surprised.
ABX
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